I've had exactly the same problem with a totally unrelated model before, so it's not anything with the specific Make Human model. I also tried BakeLab plugin, but they way it did UV maps is so crazy, the result is with completely wrong UV map. Please advise on how to make the baked texture look reasonably good. Also, the parts that were covered by clothes (torso) are clearly showing now. UV seems to be correct, so the correct parts are mapped to the corret image, it's just the image is extremely bad quality. UV map appears correct in the new object, but the image is all noisy and grainy and weird, mostly consisting of dots. I duplicated the object, created new 2048x2048 blank image (no alpha), "UV smart project" to create a UV map, created blank material, connected my blanc image to base color, then made a Bake "selected to active". But I need to bake everything into one texture image. Error: Out of memory This usually means there is not enough memory to store the scene for use by the GPU. Normally users do not need to install the CUDA toolkit as Blender comes with precompiled kernels. It's in several objects, so I joined them - still looks good. If you build Blender yourself, try to download and install a newer CUDA developer toolkit. I imported the human figure from Make Human into Blender, and it looks good. It's for having people in Micrdosoft Flight Simulator scenery I'm developing. Hi, I'm trying to do a simple bake - cycles, albedo only. Questions about SimConnect can be posted in the SimConnect forum.Īny other question that is not specific to an aspect of development or tool can be posted in the General chat forum.īy following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.Questions about terrain design can be posted in the FS2020 terrain design forum.Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course. Questions about airport design can be posted in the FS2020 airport design forum.Questions about aircraft design can be posted in the Aircraft design forum.Either post them in the subforum of the modelling tool you use or in the general forum if they are general. Questions about making 3D assets can be posted in the 3D asset design forum.Tag FS2020 specific questions with the MSFS2020 tag.So therefore we would like to ask you all to use the following guidelines when posting your questions: But having all questions about FS2020 in one forum becomes a bit messy. Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this.
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